fév 26 2012
page1 : Vrml news ( feb 2012)
Vrml news ( feb 2012) from Christoph :
The following files are now available in VRML format, too, in addition to X3D format.
You’ll find them at http://sourceforge.net/projects/simulrr/files/
in the “TestPackage_0033.06bf5.zip” file
- Main_bscontact.x3d/.wrl (”main file”)
- Hill.x3d/.wrl (”first module”)
- City.x3d/.wrl (”second module”)
- Mountains.x3d/.wrl (”third module”)
- Dunes.x3d/.wrl (”fourth module”)
…and my sort of “mail” to Christoph :
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So…..using
DEF Conn NetConnection {
address “evelynsgemz.sytes.net”
,from MyKel’ server, you could get multi-user.
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Use 1/2/3/4/5/6/7 to switch the HUD.
2 is to get the chat ! Press it twice to have it ON and OFF
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WIP : recent news about this package :
1 - Hill and Dunes : they have disturbing transparency effects.
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I first tought that the problem was with the meshes,and I tried to inverse the coords, but now I think that the prob are the png textures.
So, using “jpg” type corrects that.
So , I made a “../FourthModule/texture_fourth.jpg” and “../FirstModule/texture_first.jpg”.
I made a Hill.wrl using texture ImageTexture {url “../FirstModule/texture_first.jpg”}
and a Dunes.wrl using texture ImageTexture {url “../FourthModule/texture_fourth.jpg”}
2 - The Main_bscontact.wrl is not attached to wrls but to x3ds ( If I am not wrong ).
To use the corrected Hill and Dunes, it is necessary to “link” to the right wrls.
I changed in the Ldf.x3d …. type=”MFString” value=’”../FourthModule/Dunes.wrl”
Another trying : I added in the last srr folder ExperimentalLocomotives folder.
With “6″ you get the HUB as ( using that to “Create Vehicle”, with their IDs) :
But I don’t know how to set up it on the track, I guess I miss something.
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