Archive for the '21ème Exposition - 21th Exhibition _ Dave Arendash' Category

avr 27 2012

21ème Exposition - 21th Exhibition _ Dave Arendash

alain’s Intro !

( Unreal and other ‘old’ stories )

No responses yet

avr 26 2012

Dave Arendash

Dave Arendash is still active in VRML, X3D, and Unity.
All things in real-time 3D

That bio is copy/pasted from
(see below the link)

“David Arendash is a multimedia design engineer, responsible for getting artistic vision into practical implementation. Mr. Arendash began designing digital hardware at age of thirteen, and has been programming computers since age fifteen.
Prior to joining ManyOne Networks, Mr. Arendash ran an independent Development Contractor firm, Quantum Leap Computing, where his clients included Xerox, StoryVision, Strategic Mapping, and Ziff-Davis/PC-Labs. Quantum Leap Computing’s areas of focus were on multi-player online card games using Flash5 & PHP and on the full development of many 2D, 3D, and game development utilities including modifications, add-ons, and levels for Unreal/Tournament Engines.
Previously, Mr. Arendash was responsible for inter-team middle-ware library and tools at Intuit for over four years.
Prior to this, he worked in development and engineering capacities for companies including Software Publishing in Mountain View, California, DEST Corporation in Milpitas, California, Allen-Bradley Company, in Highland Heights, Ohio, and Wang Laboratories in Lowell, Massachusetts.
David received his B.S. in Computer Engineering from Case Western Reserve University in 1984.”

His current web site is

( and see below the new one * )

Of course we will not resume the resume, see here :

Just let’s say that all these words sounds familiar to MixED : Unity 3D,Augmented Reality,‘serious’ games,
Google Earth web-plugin, Strata, Maya, Flash, Lightwave, X3D, Collada, KML,3DSMax, Vivaty (Flux / Media Machines), UnrealToX3D, UnrealToShockwave …

We have to mention too the publication :

“The Unreal Editor as a Web 3D Authoring Environment”, ©2004 ACM SIGGRAPH

So, that one :


See below about “November 13, 2003
Extensible 3D Graphics (X3D)
by Tony Parisi and special guests”


Here you have an interview ( on 3d-test, 2005 ) about Dave’s X3D exporter for 3dsmax :

And , Dave, april 2012 : “ I’m currently working with Tony Parisi on a 3D Studio Max exporter to WebGL.
And I’ll likely be working with Tony at SocialVilla on a new 3D web-based platform.
We will be using Unity and WebGL, and anything else too.


Dave is working on an X3D import/export for Unity.
News coming here :


He has this project in Unity:

… not public yet.



See more here :

Dave, april 2012  : “ I have been working for the last 2 years with FXPal , on a ‘mirror world’ chocolate factory project in Unity.
It has versions for tourists as well as factory workers, where you can see how chocolate is made, see videos of the process, see live video from the factory itself, and see data on the machines in real time.
This should go public sometime this summer.
Also worked on a mobile augmented reality app, and 3D teleconferencing.

So see here too about   :

BTW FXPal is working with unity :


A VRML project he has on too is related to

Look at the team :

Dave is also working for

Look at the team :

Dave, april 2012 :
I’m advising IdeaBuilderHomes on how to bring their robotic home building to the web.
Robotic home building is not new in Europe, but it is very new in the USA.


He made also some things with Google Earth :


He is active and helpfull on

Anywhere you take a look, you have something interesting to learn.
Example :
Or on our example page :

Others works to be googled for more information :

Dave, april 2012 :
I’m also working with Spiral Concepts on a few projects, mainly for Euman in Denmark, an augmented reality virtual world (that is, mixed reality) open-air museum near Copenhagen.
This is also in Unity but using Collada and X3D too.

Dave, april 2012 :
I’m working with Progen/Aura Imaging on bio-feedback augmented reality.
Actually, I’ve been doing that since 1988, I just didn’t realize that it was AR until someone coined the term.
Using Unity and Kinect and glasses-free 3D televisions.

Dave, april 2012 :
I’m also advising GameSpecies on an eco-friendly zombie defense game.

More about unity 3d :
Dave, april 2012 :
I’m working on several patents and Unity projects (to sell in the Unity Asset Store). I have a collection of polyhedra objects there, soon to add simple lip-sync and ‘visual audio zones’. These you can see at my new site 


And see our MixED page about :


Of course Dave is also on Facebook

No responses yet

avr 25 2012

Dave’s answers.unity

Published by Mixed under for Dave

Starting from

I (alain) jumped there by hazard :

And tried the script ( OK , not from Dave, but to show what is “to share” :)  

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avr 24 2012

Dave’s QLC

Published by Mixed under for Dave

Dave’s new site :
Quantum Leap Computing
A Higher State of the Art 

Lip Sync

” ..a demo of a simple lip sync system for Unity “

Wonton Destruction

“Just blow stuff up. For fun.”

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avr 20 2012

don’t skip the Intro

Published by Mixed under for Dave

I ( alain)  beagan to play in 1999 with Unreal Editor.
( Years before it was with DukeNukem Editor ).

I used it too with my pupils

I know 2 artits who used it .



I saw in real at Lyon,France ,


“Potsdamer Platz”,
Installation de Tobias Bernstrup au Musée d’art contemporain, Lyon, 2001.



BTW it had been fun too to discover
on the  web   “Kaufman House”  made in 3D with  Half Life Editor :



Then , I used VRML in 2002 and discovered



I was more than excited to convert the  small maps I made years ago with Unreal,
but I never succeeded.
Just my fault, for sure.


After many tryings I made that

for my own pleasure, and saying that


“of course , all the credits belongs  to”



I had been too shy to mail him,
but I do know how much great creators are generous, and was not afraid to enter in the poor debat “is it stolen ? or is it an homage ? “etc, no i had been just too shy to bore him.
( BTW I got the true answer in 2011, with happines but not a great surprise, see below )

Then I moved more or less around 2009-2010 from VRML to unity3d ,
and it had been fun too to  convert the vrml to unity3d :

And here begin our story with Dave Arendash !



I discovered last year  that he was involved in unity3d too ,
so I mailed him, with a proposal for that exhibition,  and I had a reply 5 minutes after !!, LOL
It was Saturday, October 29, 2011 7:12 PM


and I am too much ashame and/or  proud to repeat what he answered.
But I guess I could keep here  that words :
“Let me know what you need from me.”



 I beg your pardon for these old stories , but I hope  you understand the reasons …so now begins HIS exhibition , here :


And I beg your pardon too for my english :(




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