H
key : switch to opengl
rendering mode (JOGL), display a security dialog box.
S
key : switch to Java 1.1
software mode
Mouse left button drag :
rotate model
Mouse right button drag :
zoom camera in/out
Parameters
detail :
MODELFILENAME
: the model file name
("DEFAULT.3DS" if none)
MODELFILEPATH
: the model file pathe
("DEFAULT/" if none)
IMAGELOADFILE
: image displayed while
loading ("DEFAULT/LOAD.GIF" if none)
CAMERANAME
: camera to use once loaded
("Camera01" if none)
BGCOLOR
: background color for the
applet ("000000" if none)
LOADBARFRONTCOLOR
: front color for loading bar
("AAAAAA" if none)
LOADBARBACKCOLOR
: back color for loading bar
("EEEEEE" if none)
LOADBARBORDERCOLOR
: border color for loading
bar ("0000EE" if none)
LOADBARWIDTH
: with of the loading bar
("280" if none)
LOADBARHEIGHT
: height of the loading bar
("40" if none)
CAMERAFOV
: camera field of view
("45°" if none, used when no camera found)
CAMERAZ
: camera z position ("-100"
if none, used when no camera found)